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Instructions Radio Shack, Modèle FX2
Fabricant : Radio Shack Taille : 348.69 kb Nom Fichier : 6002701_PM_EN.pdf
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60-2701.fm Page 2 Tuesday, June 27, 2000 2:04 PM ¶ Contents Introduction ................................................ 3 Preparation ................................................. 4 Installing Batteries ................................... 4 Rules of Spades ...................................... 6 Bidding and Scoring ................................ 8 Blind Bidding ....................................... 9 Underbidding/Sandbags ................... 10 Nil Bidding ........................................ 10 Big Moe and Little Moe ..................... 11 Two for Ten ....................................... 11 Boston .............................................. 11 Turning the Game On/Off ...................... 12 Turning the Sound On/Off ..................... 12 Playing the Game ..................................... 13 Glossary of Terms .................................... 16 Resetting the Game .............................. 18 Care ...................................................... 19 © 2000 RadioShack Corporation. All Rights Reserved. RadioShack and RadioShack.com are trademarks used by RadioShack Corporation. 2 60-2701.fm Page 3 Tuesday, June 27, 2000 2:04 PM ¶ Introduction Your RadioShack Color FX2 Spades game combines the intensity of a bidding card game with the convenience of a hand-held game. The game has three levels of difficulty, which is perfect for both beginner and advanced players. You can use the easy-to-understand “Rules of Spades” on Page 6 as well as the convenient “Glossary of Terms” on Page 16 to learn the game. You can take your Spades game anywhere with you on the go! Introduction 3 60-2701.fm Page 4 Tuesday, June 27, 2000 2:04 PM ¶ Preparation INSTALLING BATTERIES Your game requires four AA batteries (not supplied) for power. For the best performance and longest life, we recommend RadioShack alkaline batteries. Cautions: • Use only fresh batteries of the required size and recommended type. • Do not mix old and new batteries, different types of batteries (standard, alkaline, or rechargeable), or rechargeable batteries of different capacities. 4 Preparation 60-2701.fm Page 5 Tuesday, June 27, 2000 2:04 PM 1. Use a Phillips screwdriver to remove the battery compartment cover’s screw, then lift the cover off. 2. Place the batteries in the compartment as indicated by the polarity symbols (+ and –) marked inside. 3. Replace the cover and secure it with its screw. When the display dims, the sound becomes weak or distorted, or the game stops operating properly, replace the batteries. Warning: Dispose of old batteries promptly and properly. Do not burn or bury them. Caution: If you do not plan to use the game for a week or longer, remove the Preparation 5 60-2701.fm Page 6 Tuesday, June 27, 2000 2:04 PM batteries. Batteries can leak chemicals that can destroy electronic parts. Note: When you replace the batteries, all game memory is lost. RULES OF SPADES You (PLAYER) play spades with your virtual partner (PARTNER) against two computer opponents (COMP.1 and COMP. 2). The object of the game is to win as many tricks as your team bids to outscore your opponents. After the game shuffles the deck, teams bid how many tricks they think they can win. There are a total of 13 tricks for each hand. You can bid from 0 (nil) to 13 tricks. 6 Preparation 60-2701.fm Page 7 Tuesday, June 27, 2000 2:04 PM Play your turn when the game prompts you. The first player opens the hand with a high card to attempt to win the trick. Each player in turn must play a card in the lead suit, if they have one. The player who plays the highest card in the suit wins the trick for their team and begins the next trick by leading a card in the desired suit. A player may choose to cut the hand if he/she does not have cards in the lead suit. If a player breaks a suit with a spade, that team wins the hand for their team, no matter what the value of the spade the player plays (as long as no other player cuts with a higher spade). You cannot lead spades until they are broken. Preparation 7 60-2701.fm Page 8 Tuesday, June 27, 2000 2:04 PM Each suit is ordered lowest to highest, from the 2 to the Ace. BIDDING AND SCORING After all of the 13 tricks in a hand are played out, the game compares the number of tricks each team has won with how much they had bid. The higher you bid the more you can win (or lose). If a team equals or exceeds their bid, they get 10 points for each trick they bid plus 1 point for each extra trick. For example: A team bids 5 and wins 8 tricks: 5. 10+3 = 53. That team gets 53 points added to their score. If a team is set (fails to meet their bid), they lose 10 times the amount they bid from their score. 8 Preparation 60-2701.fm Page 9 Tuesday, June 27, 2000 2:04 PM For example: A team bids 5 and wins 4 tricks: –5. 10 = –50. That team loses 50 points from their score. Blind Bidding You can try to guess how many tricks your team can win before dealing the hand (bid blind). The game prompts you to select this opt...
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