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Évaluations - 2, GPA: 4 ( )

Instructions Casio, Modèle CTK-3200

Fabricant : Casio
Taille : 1.72 mb
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Langue d'enseignement: en
Photos et spécifications   Casio  CTK-3200
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. NoteGu i d 2. Press the bq (10-key) [–] key to select the OFF setting. Turning Off Performance Evaluation Use the following procedure to turn off performance evaluation, which evaluates your performance and displays a score in Lesson 2 and Lesson 3. 1. Press 3 (FUNCTION) a number of times until “Scoring” appears on the display (page E-4). Scor ing 2. Press the bq (10-key) [–] key to select the OFF setting. Lesson Play without Dividing Songs into Phrases When the phrase function is turned off, lessons go through an entire song from beginning to end, without dividing it up between phrases. 1. Press 3 (FUNCTION) a number of times until “PhraseLn” appears on the display (page E-4). Using Auto Step Up Lesson With Auto Step Up Lesson, the Digital Keyboard advances through each lesson automatically. 1. Select the song and part you want to practice (page E-17). 2. Press cl. Listen to the first phrase in Lesson 1. • In Lesson 1, the sample phrase is played only once before advancing to Lesson 2. Flashes Lights 3. Auto Step Up Lesson stops automatically after you are able to get through all of the lessons successfully. • In Lesson 2 and Lesson 3, the Digital Keyboard advances to the next lesson if you are able to achieve the “Bravo!” evaluation result. • To cancel a lesson, press cl or bl. • You can change the step and phrase during Auto Step Up Lesson using 8, 9, and br to ck. • Starting Auto Step Up Lesson turns on Phrase Repeat (page E-24), Note Guide (page E-25) and Performance Evaluation (page E-25) automatically. These features cannot be turned off during lessons. English Ph r aseLn 2. Press the bq (10-key) [–] key to select the OFF setting. E-25 Using Built-in Songs to Master Keyboard Play Using Built-in Songs to Master Keyboard Play ¦ Auto Step Up Lesson Procedure Phrase 1 Lesson 1 4 Lesson 2 4 Lesson 3 Phrase 2 Lesson 1 4 Lesson 2 4 Lesson 3 4 Phrase 1, 2 • Lesson 3* 4 Phrase 3 Lesson 1 4 Lesson 2 4 Lesson 3 4 Phrase 1, 2, 3 • Lesson 3* 4 4 Next phrase practice using the same procedure 4 Final phrase Lesson 1 4 Lesson 2 4 Lesson 3 4 From Phrase 1 to the final phrase • Lesson 3* 4 Lesson complete * Auto Step Up Lesson advances to the next phrase, regardless of whether the “Bravo!” result is attained. English Music Challenge Keyboard Game Music Challenge is a game that measures your reaction speed as you press keys in response to on-screen keyboard indicators and fingering guide indications. 1. Press bp (SONG BANK). 2. Press cm. This causes a key on the on-screen keyboard to start to flash, and starts the Music Challenge song. 3. After the on-screen keyboard indicator changes from flashing to lit, press the indicated key with the indicated finger as quickly as possible. This causes the on-screen keyboard key to go out to let you know that you cleared the first note. The next on- screen keyboard key starts to flash, so get ready to press the next key. • The time it takes you to press the keyboard key after the on-screen key lights appears on the display (Unit: 0.1 sec). The shorter the time, the higher your score. • Pressing a keyboard key before the on-screen key goes from flashing to lit, will not advance to the next note. blblbpbp11bnbnbobocmcmDisplayed during a game.Number of remaining notes Fingering M. CHA L . ! Time0.3sec English Music Challenge Keyboard Game Music Challenge is a game that measures your reaction speed as you press keys in response to on-screen keyboard indicators and fingering guide indications. 1. Press bp (SONG BANK). 2. Press cm. This causes a key on the on-screen keyboard to start to flash, and starts the Music Challenge song. 3. After the on-screen keyboard indicator changes from flashing to lit, press the indicated key with the indicated finger as quickly as possible. This causes the on-screen keyboard key to go out to let you know that you cleared the first note. The next on- screen keyboard key starts to flash, so get ready to press the next key. • The time it takes you to press the keyboard key after the on-screen key lights appears on the display (Unit: 0.1 sec). The shorter the time, the higher your score. • Pressing a keyboard key before the on-screen key goes from flashing to lit, will not advance to the next note. blblbpbp11bnbnbobocmcmDisplayed during a game.Number of remaining notes Fingering M. CHA L . ! Time0.3sec E-27 Music Challenge Keyboard Game Music Challenge Keyboard Game 4. The game ends when you advance successfully through 20 notes. • Your score and playing time appear on the display. After a short while, the playing time display changes to an evaluation result. To clear the evaluation result from the display, press bn (TONE), bo (RHYTHM), or bp (SONG BANK). • You can cancel a game at any time by pressing cm or bl. Score T i me19 . 2 Playing time Gr ade : A Evaluation result Evaluation Result S Evaluation Ranges A B C D • Notes and fingering guide fingers are indicated randomly. • The tempo of the game songs cannot be changed. • All buttons excep...

Ce manuel est également adapté pour les modèles :
Synthétiseur / piano, - CTK-2080 (1.72 mb)
Synthétiseur / piano, - CTK-2200 (1.72 mb)

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