• AvivoTM Color Use AvivoTMColor for ATI graphics cards that supports per-display color settings. Indep endently set the hue, saturation, and tempera ture for each attached and enabled display. • Monitor Adjustments Use Monitor Adjustments to resize and reposi tion the computer desktop on your monitor's display screen. You can also adjust the hori zontal and vertical sync or enable composite sync. GV-R13128D Graphics Accelerator - 24 • HDTV Support Use HDTV Support when your CRT or DFP device supports one or more HDTV modes that are not initially listed in the Displays Manager due to an incomplete EDID. Selecting one or both of the HDTV modes adds them to the Force button located in the Displays Manager when the associated display is selected. If you have a CRT and DFP device and want both to support HDTV, you must go to both HDTV Support pages and select both Add 720p and Add 1080i check boxes. Note: Forcing a display mode that exceeds its EDID limits may result in permanent damage to your display! 3D : • 3D Standard View You can use 3D settings to adjust features found in such 3D applications as graphic-design and CAD programs and games. This page is useful when you are not aware of which type of 3D settings your application uses, or when you want to use an overall adjustment control that rapidly configures your application. • Standard Settings The Standard settings page provides access to a universal slider control where you can simultaneously adjust all of the standard 3D settings for any type of 3D application. The slider enables you to adjust for overall system performance, overall 3D image quality, or a balance between the two. English -25 -Software Installation English • Anti-Aliasing Anti-Aliasing is a technique used to smooth out the jagged edges of three-dimensional curved objects or objects with diagonal edges. Anti-aliasing can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when having highly detailed and realistic 3D objects is the primary concern. If you are unsure of how to configure anti-aliasing, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. • Adaptive Anti-Aliasing Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. Multi- sampling works best on smoothing the edges of solid polygons, but cannot effectively smooth edges within polygons which are partially transparent. Super-sampling is able to more accurately calculate color values adjacent to transparent pixel shader values within polygons with partially transparent textures, but is not applied universally since it is more processor- intensive. Adaptive anti-aliasing works by using super-sampled anti-aliasing on transparent textures, and multi-sampled anti-aliasing on all other textures. This delivers exceptional levels of image quality, while maintaining performance. GV-R13128D Graphics Accelerator - 26 • Anisotropic Filtering Anisotropic filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. • CATALYSTTM A.I. The CATALYSTTM A.I. helps to enable or disable application specific optimization of the video driver. You can set the level of optimization by moving the slider from low to high. English -27 -Software Installation English • Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. • SMARTSHADERT...