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Atari XL

Téléchargements : 16 Taille : 755 kb    Fabricant : Atari  
Catégorie : Ordinateurs portables

1-5 1.1 OVERVIEW OF THE LAST WORD.........................................................1-5 1.2 ABOUTTHEMANUAL ...........................................................................1-6 1.3 STARTING LW .......................................................................................1-6 1.3.1 LOADING LW FROM SPARTADOS X................................................1-6 1.4 BASIC OPERATION...............................................................................1-7 1.4.1 THE EDIT

Atari FLASHBACK2 CX-2600

Téléchargements : 2 Taille : 1 mb    Fabricant : Atari  
Catégorie : Consoles de jeux

The difficulty of the Hangman Word is determined by the game number: Games 1 and 5 First through third grade vocabulary. Games 2 and 6 First through sixth grade vocabulary. Games 3 and 7 First through ninth grade vocabulary. Games 4 and 8 First through high school vocabulary. Use your Joystick to select the alphabet letters that appear on the right of the screen. (See Controller Action) Enter the letter into the computer with the red Controller button. • If the letter you select is in the Hangma

Atari 040-0050-01

Téléchargements : 2 Taille : 1 mb    Fabricant : Atari  
Catégorie : Consoles de jeux

Apply the Serial Number Sticker Place the serial number sticker from the kit on the outside of the cabinet in the upper left- hand corner, as shown by the arrow in the picture below. This completes the cabinet conversion. Proceed to the next section to verify proper operation and calibrate the joystick. © 2004 GLOBAL VR®, INC. 040-0050-01 Rev. A 10/29/2004 Page 25 of 48 Section 3 – Power ON and Test the Cabinet Section 3 – Power ON and Test the Cabinet Before powering the cabinet ON for the firs

Atari Aladdin Jasmine Magic Ring Game

Téléchargements : 1 Taille : 232 kb    Fabricant : Atari  
Catégorie : Jouets

If you see Abu, Iago or Rajah, the rules are the same. Here’s the extra special part: • If you see the Genie - and you don’t already have him - take him, and go again. But before you go again, use the Genie’s special powers to peek at one other coin on the track. Did you see someone you need? If you did, use this knowledge the Genie has given you, and move to that space. You may do this only once during the game. Once you’ve collected one Genie, any time you turn over another Genie, just turn h





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